Diablo 2 Resurrected Runewords List
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Diablo 2 Resurrected Runewords List
Runewords are some of the most powerful items you can craft in Diablo 2: Resurrected, though they take a lot of work to accomplish. You must first find the proper runes to create the runeword, then find the corresponding weapon, shield, or armor that can accept the runeword. The item must have the exact number of open sockets for the runeword to work, and the runes must be placed into the socketed item in the correct order. The item must also be plain; magic, rare, unique, and set items with the right sockets will not work for runewords.
Some of these runewords require some very rare runes, which take a long time to find. Instead of searching for them, you can use the Diablo 2 Resurrected Horadric Cube to make the harder-to-find runes by combining commonly found runes with other items. Or, if you need some way that costs very little time to get the right items or runewords, we suggest buying from a third-party seller. Here we recommend U4GM. This is the best store that provides d2r ladder items for sale, including Runes, Runewords, Charms, Jewels, Set Items, Unique Items, etc. Of course, it is more based on their service — fast Delivery, Best Price and 100% Safe.
Here are all of the possible Diablo 2 Resurrected runewords that you can make, the runes you need to make them, the equipment every runeword can be used with. There are a total of 81 runewords; 26 of them were originally exclusive to the ladder mode, so there's a lot to go over:
Ancient's Pledge – Ral + Ort + Tal (Shields)
Beast – Ber + Tir + Um + Mal + Lum (Axes, scepters, and hammers)
Black – Thul + Io + Nef (Clubs, hammers, and maces)
Bone – Sol + Um + Um (Body armour)
Bramble – Ral + Ohm + Sur + Eth (Body armour)
Brand – Jah + Lo + Mal + Gul (Missile weapons)
Breath of the Dying – Vex + Hel + El + Eld + Zod + Eth (Weapons)
Call to Arms – Amn + Ral + Mal + Ist + Ohm (Weapons)
Chains of Honor – Dol + Um + Ber + Ist (Body armour)
Chaos – Fal + Ohm + Um (Claws)
Crescent Moon – Shael + Um + Tir (Axes, swords, and polearms)
Death – Hel + El + Vex + Ort + Gul (Swords and axes)
Delirium – Lem + Ist + Io (Helms)
Destruction – Vex + Lo + Ber + Jah + Ko (Polearms and swords)
Doom – Hel + Ohm + Um + Lo + Cham (Axes, polearms, and hammers)
Dragon – Sur + Lo + Sol (Body armour and shields)
Dream – Io + Jah + Pul (Helms and shields)
Duress – Shael + Um + Thul (Body armour)
Edge – Tir + Tal + Amn (Missile weapons)
Enigma – Jah + Ith + Ber (Body armour)
Enlightenment – Pul + Ral + Sol (Body armour)
Eternity – Amn + Ber + Ist + Sol + Sur (Body armour)
Exile – Vex + Ohm + Ist + Dol (Paladin shields)
Faith – Ohm + Jah + Lem + Eld (Missile weapons)
Famine – Fal + Ohm + Ort + Jah (Axes and hammers)
Fortitude – El + Sol + Dol + Lo (Weapons and body armour – they have different effects)
Fury – Jah + Gul + Eth (Melee weapons)
Gloom – Fal + Um + Pul (Body armour)
Grief – Eth + Tir + Lo + Mal + Ral (Swords and axes)
Hand of Justice – Sur + Cham + Amn + Lo (Weapons)
Harmony – Tir + Ith + Sol + Ko (Missile weapons)
Heart of the Oak – Ko + Vex + Pul + Thul (Staves and maces)
Holy Thunder – Eth + Ral + Ort + Tal (Scepters)
Honor – Amn + El + Ith + Tir + Sol (Melee weapons)
Ice – Amn + Shael + Jah + Lo (Missile weapons)
Infinity – Ber + Mal + Ber + Ist (Polearms)
Insight – Ral + Tir + Tal + Sol (Polearms and staves)
Last Wish – Jah + Mal + Jah + Sur + Jah + Ber (Swords, hammers, and axes)
Lawbringer – Amn + Lem + Ko (Swords, hammers, and sceptres)
King's Grace – Amn + Ral +Thul (Swords and sceptres)
Kingslayer – Mal + Um + Gul + Fal (Swords and axes)
Leaf – Tir + Ral (Staves)
Lionheart – Hel + Lum + Fal (Body armour)
Lore – Ort + Sol (Helms)
ons and shields – they have different effects)
Pride – Cham + Sur + Io + Lo (Polearms)
Principle – Ral + Gul + Eld (Body armour)
Prudence – Mal + Tir (Body armour)
Radiance – Nef + Sol + Ith (Helms)
Rain – Ort + Mal + Ith (Body armour)
Rhyme – Shael + Eth (Shields)
Rift – Hel + Ko + Lem + Gul (Polearms and scepters)
Sanctuary – Ko + Ko + Mal (Shields)
Silence – Dol + Eld + Hel + Ist + Tir + Vex (Weapons)
Smoke – Nef + Lum (Body armour)
Spirit – Tal + Thul + Ort + Amn (Swords and shields – they have different effects)
Splendor – Eth + Lum (Shields)
Stealth – Tal + Eth (Body armour)
Steel – Tir + El (Swords, axes, and maces)
Stone – Shael + Um + Pul + Lum (Body armour)
Strength – Amn + Tir (Melee weapons)
Treachery – Shael + Thul + Lem (Body armour)
Venom – Tal + Dol + Mal (Weapons)
Voice of Reason – Lem + Ko + El + Eld (Swords and maces)
Wealth – Lem + Ko + Tir (Body armour)
White – Dol + Io (Wand)
Wind – Sur + El (Melee weapons)
Wrath – Pul + Lum + Ber + Mal (Missile weapons)
Zephyr – Ort + Eth (Missile Weapons)
When creating runewords, many have variable stats that determine how good of a roll you've created. A perfect runeword roll is worth much more than an imperfect roll. In the same sense, using the best runeword base (an item with sockets) possible is always recommended. For example, if you're creating a runeword to equip on a mercenary, always use an Ethereal base. Mercenary weapons and armor don't lose durability, so you can get the stat boost from the Ethereal property and not worry about it ever breaking — every little boost to stats counts in Diablo 2: Resurrected.
Runewords can be equipped on any character. They will receive the runeword's bonuses unless otherwise stated. That means you can equip a Beast runeword on a Sorceress and give her the ability to turn into a Werebear. This diversifies builds and gives players plenty of options when it comes to fun playstyles.
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